M
- Entire game is shown through Point-of-view shots
- Music is a mixture of rock and grand classical scores
- While lighting is dynamic and can therefore vary, most of the lighting in the game is low key and is used to sillouette characters and enemies
- Colours tend to desaturate during dramtic scenes, often involving death or defeat
- In terms of 'editing,' the level structure switches between different parties and certain sequences are broken up (such as a death scene that we go back to after a brief intermission)
- Published by Activison (formally know as Activision-Blizzard) who own not only the Call Of Duty series but also other franchises such as the Guitar Hero series.
- Produced by Infinity Ward
- Is the 4th game in a series which had previously focused on fictional conflicts during World War 2
- Genre in terms of media is action, military, drama and suspense
- Genre in terms of games is a first-person military shooter
- The four main groups being represented are the SAS, the US Military Corps, the Taliban (indirectly) and the Russian Military
- Although the Taliban are typically 'evil,' the SAS and USMC are represented in a grey-manner; the SAS are shown to be disloyal, dishonest and bloodthirsty whilst the USMC are shown to be hot-headed, proud and occasionally foolish
A
- Target audience is males aged 16-25, typically middle-class
- Text provided gratification through escapism, and outlet of anger via ingame violence
I
- Ideologies present include the neccessity of war, but also the horrors and loss that occure due to it
- Also highlights the naivety of patrioism
- The moral grey soldiers find themselves in during conflict
- The text also includes a strong anti-nuke bias, almost to the point of outright suggesting that all countries should disarm themselves of nuclear weapons.
N
- Multi-stranded narritive
- Follows two characters until 3/4 of the way into the game, at which point the American soldier that we play as dies in a nuclear blast.
- Switches back and forth constantly and follow a chronological narrative except for one level, at which point we play as a Captain 15 years prior in order to learn of his history in the SAS.
S
- Some argue that it has made teenage boys 'shut-ins' and more antisocial as they stay insides and game rather than go out.
- Others would argue that it has made the current male teenage generation more prone to violent outburts and causes them to be more willing to partake in violence.
- However, others would counter that in that the game allows teenage males to have a healthy outlet for their anger and therefore makes them calmer and less aggressive out of game.
H
- The game touches on certain historical events (such as the Cherynobl nuclear reactor explosion) and politcal tension (such as Russia vs the US)
E
- The game was a huge hit and was the highest grossing military shooter ever made (and best-selling game of that year), making IW and Activision millions of dollers.
P
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